Creating iOS plugins Loading and using an existing plugin Creating an iOS plugin Creating iOS plugins This page explains what iOS plugins can do for you, how to use an existin...
Introduction to shaders Shaders in Godot 着色器类型 渲染模式 处理器函数 顶点处理器 片段处理器 光处理器 Introduction to shaders This page explains what shaders are and will give you an overview of ho...
Compiling for Windows Requirements Setting up SCons Downloading Godot’s source Compiling Selecting a compiler Running SCons Compiling with support for Direct3D 12 Compiling ...
Managing editor features Introduction Creating a profile Sharing a profile Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . ...
从源代码构建 Basics of building Godot Building for target platforms Other compilation targets and options 从源代码构建 Godot prides itself on being very easy to build, by C++ projects’ s...
Data paths Path separators Resource path User path (persistent data) Editor data paths Self-contained mode Data paths Path separators For the sake of supporting as many pl...
Ways to contribute Contributing code Testing and reporting issues Testing development versions Filing an issue on GitHub Contributing to the documentation Contributing transla...
Ways to contribute Contributing code Testing and reporting issues Testing development versions Filing an issue on GitHub Contributing to the documentation Contributing transla...
Ways to contribute Contributing code Testing and reporting issues Testing development versions Filing an issue on GitHub Contributing to the documentation Contributing transla...
Compiling with Mono Requirements Environment variables Enable the Mono module Generate the glue Notes Rebuild with Mono glue Examples Example (Windows) Example (X11) Data ...