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  • Your first 2D game

    Your first 2D game Prerequisites Contents Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Your first 2D ga...
  • Getting the source

    Getting the source Downloading the Godot source code Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Gettin...
  • Scripting languages

    Scripting languages Available scripting languages Which language should I use? GDScript .NET / C C++ via GDExtension Summary Work in progress The content of this page was ...
  • Editor introduction

    Editor introduction Editor’s interface Android editor Web editor Advanced features Managing editor features Work in progress The content of this page was not yet updated fo...
  • The main game scene

    The main game scene Spawning mobs Main script Testing the scene Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an iss...
  • Heads up display

    Heads up display ScoreLabel Message StartButton 将 HUD 场景连接到 Main 场景 删除旧的小怪 Heads up display The final piece our game needs is a User Interface (UI) to display things like s...
  • Compiling for macOS

    Compiling for macOS Requirements Compiling Compiling for 32 and 64-bit Cross-compiling Compiling for macOS Requirements For compiling under Linux or other Unix variants, ...
  • 导入流程

    导入流程 在 Godot 中导入资产 更改导入参数 重新导入多个资产 自动重新导入 生成的文件 更改导入资源类型 更改默认导入参数 扩展阅读 导入流程 在 Godot 中导入资产 要在 Godot 中导入资产,请将资产(图像文件、场景、音频文件、字体等)直接放置在项目文件夹中。有两种方法可以实现: 任何文件类型: 使用操作系统的文...
  • 命令行教程

    命令行教程 命令行参考 路径 设置项目路径 创建一个项目 运行编辑器 删除一个场景 运行游戏 调试 导出 运行脚本 命令行教程 一些开发人员喜欢广泛使用命令行。Godot被设计为对他们友好,所以这里是完全用命令行工作的步骤。由于引擎几乎不依赖外部库,因此初始化时间非常快,使其适合此工作流程。 命令行参考 常规选项 命...
  • Compiling for Universal Windows Platform

    Compiling for Universal Windows Platform Requirements Compiling Creating UWP export templates Running UWP apps with Visual Studio Compiling for Universal Windows Platform Se...