Compiling for Universal Windows Platform Requirements Compiling Creating UWP export templates Running UWP apps with Visual Studio Compiling for Universal Windows Platform Se...
Documentation changelog New pages since version 4.2 About 2D Contributing GDExtension Migrating Rendering XR New pages since version 4.1 C Development Migrating I/O Pla...
关于素材库 Types of assets 常见问题 需要收费的资源可以上传到资源馆吗? 关于素材库 Godot资源馆,也称为AssetLib,是用户提交的Godot插件,脚本,工具和其他资源(统称为资源)的存储库。 它们可供所有Godot用户直接从引擎内下载,或从Godot的 官方网站 上下载。 On the surface, the A...
File system Introduction Implementation project.godot Path delimiter Resource path User path Host file system Drawbacks File system Introduction A file system manages h...
About the Asset Library Types of assets Frequently asked questions Can paid assets be uploaded to the asset library? About the Asset Library The Godot Asset Library, otherwi...
About the Asset Library Types of assets Frequently asked questions Can paid assets be uploaded to the asset library? User-contributed notes About the Asset Library The Godot...
Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Services for iOS Exporting f...
Lights Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Lights Warning By default, lamps in Blender have sha...