3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
Exporting 3D scenes Overview Limitations Exporting 3D scenes Overview In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb f...
Physics Configs Property description Collision Matrix Grouping concept How to configure Configure groups of physical components Physics Configs Physical configuration is us...
Collision Component Getting the Collider Component Collider and Trigger The relationship between Collider and RigidBody How Elements Are Composed attachedRigidbody property of...
Using 3D transforms Introduction Problems of Euler angles Axis order Interpolation Say no to Euler angles Introducing transforms Manipulating transforms Precision errors Obt...