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  • 3D lights and shadows

    3D lights and shadows Introduction Light nodes Light number limits Shadow mapping Directional light Directional shadow mapping Omni light Omni shadow mapping Spot light Spo...
  • 3D gizmo plugins

    3D gizmo plugins Introduction The EditorNode3DGizmoPlugin Simple approach Alternative approach Work in progress The content of this page was not yet updated for Godot 4.2 a...
  • Retargeting 3D Skeletons

    Retargeting 3D Skeletons To share animations among multiple Skeletons Options for Retargeting Bone Map Remove Tracks Except Bone Transform Unimportant Positions Unmapped Bones ...
  • Importing 3D scenes

    Importing 3D scenes Importing 3D scenes Godot supports importing 3D scenes from various file formats. This documentation section describes what those formats are, and how to use...
  • 3D Effect:RimLight

    3D Effect:RimLight Material and effect creation CCEffect Vertex shader Fragment shader 3D Effect:RimLight This article will demonstrate how to write a shader (Cocos Effect) ...
  • 3D Particle System

    3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
  • 3D Print Toolbox

    64 2024-06-27 《Blender 4.1 Manual》
    3D Print Toolbox Installation Description Analyze Statistics Checks Clean Up Transform Scale To Export 3D Print Toolbox Reference Category: Mesh Description: Utilit...
  • 3D Cursor Node

    73 2024-06-26 《Blender 4.1 Manual》
    3D Cursor Node Inputs Properties Outputs 3D Cursor Node The 3D Cursor node outputs the position and orientation of the 3D cursor in the scene. Note This node can only be ...
  • Importing 3D scenes

    Importing 3D scenes Godot scene importer Exporting DAE files from Maya and 3DS Max Exporting glTF 2.0 files from Blender Exporting DAE files from Blender Exporting ESCN files fr...
  • Using 3D transforms

    Using 3D transforms Introduction Problems of Euler angles Axis order Interpolation Say no to Euler angles Introducing transforms Manipulating transforms Precision errors Obt...