LightmapperRD Description LightmapperRD Inherits: Lightmapper < RefCounted < Object The built-in GPU-based lightmapper for use with LightmapGI . Description Lightmappe...
Procedural geometry generation SurfaceTool ImmediateGeometry Arrays Procedural geometry generation Users often ask how to generate geometry from code. This is not very compl...
Your first shader Your first shader This tutorial series will walk you through writing your first shader. It is intended for people who have very little prior experience with sh...
Your first shader Your first shader This tutorial series will walk you through writing your first shader. It is intended for people who have very little prior experience with s...
12 GLSL 12.1 Introduction 12 GLSL 12.1 Introduction GLSL, or OpenGL Shading Language, is an incredible tool to have in one’s back pocket. With a little bit of code, one ca...
Home Home Heaps is a cross platform graphics engine designed for high performance games by leveraging modern GPUs that are commonly available on both desktop and mobile devices...