GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse shaders and materials Pixel cost versus vertex cost Pixel/fragment shaders and...
GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse shaders and materials Pixel cost versus vertex cost Pixel/fragment shaders and...
LightmapperRD Description Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . LightmapperRD Inherits: Lightmap...
Introduction Who uses Blender? Key Features Introduction Welcome to Blender! Blender is a free and open-source 3D creation suite. With Blender, you can create 3D visualizatio...
Heavy Tools Heavy Tools As our technological culture progresses, software technology moves from inconceivable, to research, to new products, to standardized products, to widely...