书栈网 · BookStack 本次搜索耗时 0.018 秒,为您找到 9537 个相关结果.
  • GDExtension C++ 示例

    GDExtension C++ 示例 前言 设置项目 构建 C++ 绑定 创建一个简单的插件 编译插件 Using the GDExtension module 自定义编辑器图标 添加属性 信号 下一步 GDExtension C++ 示例 前言 The C++ bindings for GDExtension are built...
  • About the Asset Library

    About the Asset Library Types of assets Frequently asked questions Can paid assets be uploaded to the asset library? About the Asset Library The Godot Asset Library, otherwis...
  • Bisecting regressions

    Bisecting regressions What is bisecting? Using official builds to speed up bisecting The Git bisect command Bisecting regressions Bisecting is a way to find regressions in s...
  • C#/.NET

    C#/.NET Godot API for C C# platform support C#/.NET C# is a high-level programming language developed by Microsoft. Godot supports C# as an option for a scripting language, al...
  • Import process

    Import process Importing assets in Godot Changing import parameters Reimporting multiple assets Automatic reimport Files generated Changing import resource type Changing defa...
  • Compiling for macOS

    Compiling for macOS Requirements Compiling Compiling a headless/server build Building export templates Cross-compiling for macOS from Linux Compiling for macOS Note This p...
  • 编辑器开发简介

    编辑器开发简介 技术选择 目录结构 scene/ 中文件对编辑器的依赖性 开发技巧 编辑器开发简介 在这一页,你将了解到: Godot 编辑器背后的设计决策 。 如何高效地处理Godot编辑器的C++代码。 本指南针对的是目前或未来的引擎贡献者。要在GDScript中创建编辑器插件,请参见 制作插件 。 参见 如果你是 G...
  • C# 语言特性

    C# 语言特性 类型转换和强制转换 预处理器符号定义 示例 完整的定义列表 C# 语言特性 本页概述了C#和Godot的常用特征以及它们如何一起使用. 类型转换和强制转换 C#是一种静态类型语言. 因此, 你无法执行以下操作: var mySprite = GetNode ( "MySprite" ); mySprite . ...
  • Building from source

    Building from source Basics of building Godot Building for target platforms Other compilation targets and options Building from source Godot prides itself on being very easy ...
  • Editor introduction

    Editor introduction Editor’s interface Android editor Web editor Advanced features Managing editor features Work in progress The content of this page was not yet updated fo...