GDExtension C++ 示例 前言 设置项目 构建 C++ 绑定 创建一个简单的插件 编译插件 Using the GDExtension module 自定义编辑器图标 添加属性 信号 下一步 GDExtension C++ 示例 前言 The C++ bindings for GDExtension are built...
About the Asset Library Types of assets Frequently asked questions Can paid assets be uploaded to the asset library? About the Asset Library The Godot Asset Library, otherwis...
Bisecting regressions What is bisecting? Using official builds to speed up bisecting The Git bisect command Bisecting regressions Bisecting is a way to find regressions in s...
C#/.NET Godot API for C C# platform support C#/.NET C# is a high-level programming language developed by Microsoft. Godot supports C# as an option for a scripting language, al...
Compiling for macOS Requirements Compiling Compiling a headless/server build Building export templates Cross-compiling for macOS from Linux Compiling for macOS Note This p...
Building from source Basics of building Godot Building for target platforms Other compilation targets and options Building from source Godot prides itself on being very easy ...
Editor introduction Editor’s interface Android editor Web editor Advanced features Managing editor features Work in progress The content of this page was not yet updated fo...