Binding to external libraries Modules Using the module Binding to external libraries Modules The Summator example in Custom modules in C++ is great for small, custom modules...
The main game scene Spawning mobs Main script Testing the scene The main game scene Now it’s time to bring everything we did together into a playable game scene. Create a ne...
Getting the source Downloading the Godot source code Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Gettin...
Scripting languages Available scripting languages Which language should I use? GDScript .NET / C C++ via GDExtension Summary Work in progress The content of this page was ...
Lights Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Lights Warning By default, lamps in Blender have sha...
What is GDExtension? Introduction Differences between GDExtension and C++ modules Advantages of GDExtension Advantages of C++ modules Supported languages Version compatibility...
Heads up display ScoreLabel Message StartButton Connecting HUD to Main Removing old creeps Heads up display The final piece our game needs is a User Interface (UI) to displ...