简介 简介 场景中的几何图形由一个或几个物体构成,这些物体包含用灯光来点亮你的场景,用基础2D和3D形状填充模型,用骨架驱动模型动画,用相机渲染单帧图像和录制视频。 Each Blender object type (mesh, light, curve, camera, etc.) is composed from two parts: an O...
物体原点 设置原点 物体原点 Each object has an origin point. The location of this point determines where the object is located in 3D space. When an object is selected, a small circle appea...