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  • UBO 内存布局策略

    UBO 内存布局策略 UBO 内存布局策略 Cocos Shader 规定,所有非 sampler 类型的 uniform 都应以 UBO(Uniform Buffer Object/Uniform Block)形式声明。 以内置着色器 builtin-standard.effect 为例,其 uniform block 声明如下: unifor...
  • Search Similar 3D Meshes

    Search Similar 3D Meshes Prerequisites Load GLB data Encode 3D Model Index the data Visualize 3D Model Index, Search and Visualize Data Putting it all together Results S...
  • Introduction

    Azul - Desktop GUI framework WARNING: The features advertised in this README may not work yet. Website | Tutorial / user guide | Video demo | Discord Chat About Hello World Pr...
  • 简介

    简介 标题栏 菜单 控件 工具栏 属性面板 简介 3D视图用于各种3D场景中各种操作的交互,如建模,动画,纹理绘制等。 标题栏 标题栏包含当前 模式 的各种菜单和控件。 3D视图标题栏。 菜单 视图(View) 这个菜单提供在3D空间中 浏览 的各种工具。 选择(Select) 包含 选取 物体的各种工具。 添加(Ad...
  • List of features

    List of features Features Platforms Editor 2D graphics 2D tools 2D physics 3D graphics 3D tools 3D physics Shaders Scripting Audio Import Input Navigation Networking ...
  • List of features

    List of features Features Platforms Editor 2D graphics 2D tools 2D physics 3D graphics 3D tools 3D physics Shaders Scripting Audio Import Input Navigation Networking ...
  • Using ImmediateMesh

    Using ImmediateMesh Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Using ImmediateMesh Unlike the SurfaceTo...
  • Qt 模块简介

    4216 2019-05-26 《Qt 学习之路 2》
    Qt 5 与 Qt 4 最大的一个区别之一是底层架构有了修改。Qt 5 引入了模块化的概念,将众多功能细分到几个模块之中。Qt 4 也有模块的概念,但是是一种很粗的划分,而 Qt 5 则更加细化。本节主要对 Qt 5 的模块进行一个简单的介绍,以便以后大家需要哪些功能的时候知道到哪个模块去寻找。 Qt 5 模块分为 Essentials Modules ...
  • System Requirements

    Basic Requirements Hardware Encoders NVIDIA NVENC Intel Quick Sync Video (QSV) AMD Advanced Media Framework (AMF) OBS Studio requires the following hardware and operating sys...
  • Custom platform ports

    Custom platform ports Official platform ports Creating a custom platform port Required features of a platform port Optional features of a platform port Distributing a custom pl...