Physics introduction Collision objects Physics material Collision shapes Physics process callback Collision layers and masks GUI example Code example Area2D StaticBody2D R...
Introduction Armature IK Panel Standard iTaSC Animation Simulation Bone IK Panel iTaSC Solver Arm Rig Example Introduction Inverse Kinematics (IK) simplifies the animati...
Creating your first script Project setup Creating a new script Hello, world! Turning around Moving forward Complete script Creating your first script In this lesson, you w...
角色动画 动画编辑器的使用 漂浮动画 使用代码控制动画 为小怪制作动画 Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve this page o...
刚体属性 Rigid Body Rigid Body Collisions Collision Shapes Mesh Source General Settings Collision Margin Rigid Body Dynamics 刚体属性 Rigid Body Reference Panel: Physics ‣ Ri...
Your first game Overview Project setup Organizing the project Player scene Node structure Sprite animation Moving the player Choosing animations Preparing for collisions E...