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  • StaticBody2D

    StaticBody2D Brief Description Properties Description Property Descriptions StaticBody2D Inherits: PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node ...
  • Drag

    68 2024-06-27 《Blender 4.1 Manual》
    Drag Options Drag Reference Panel: Physics ‣ Force Fields Type: Drag A Drag force field resists particle motion by slowing it down. Options Linear Drag component propor...
  • Using NavigationAgents

    Using NavigationAgents NavigationAgent Pathfinding NavigationAgent Avoidance NavigationAgent Script Templates Actor as Node3D Actor as CharacterBody3D Actor as RigidBody3D ...
  • XRPose

    XRPose Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated...
  • 状态设计模式

    状态设计模式 简介 脚本设置 项目设置 状态设计模式 简介 当有许多状态需要处理,但一次只能将一个脚本附加到一个节点上时,编写游戏脚本是很困难的.与其在玩家的控制脚本中创建一个状态机,不如将状态分离出来,分成不同的类,这样会使开发更加简单. 用Godot实现状态机的方法有很多,下面是一些其他方法: 玩家的每一个状态都可以有一个子节点,...
  • NavigationObstacle2D

    NavigationObstacle2D Description Tutorials Properties Methods Property Descriptions Method Descriptions NavigationObstacle2D Inherits: Node2D < CanvasItem < Node < ...
  • StaticBody2D

    StaticBody2D Description Properties Property Descriptions StaticBody2D Inherits: PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object Static ...
  • Your first game

    Your first game Overview Project setup Organizing the project Player scene Node structure Sprite animation Moving the player Choosing animations Preparing for collisions E...
  • NavigationAgent2D

    NavigationAgent2D Description Tutorials Properties Methods Signals Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you st...
  • Creating your first script

    Creating your first script Project setup Creating a new script Hello, world! Turning around Moving forward Complete script Work in progress The content of this page was no...