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  • State design pattern

    State design pattern Introduction Script setup Project setup State design pattern Introduction Scripting a game can be difficult when there are many states that need to ha...
  • Transform Cache Constraint 变换缓存约束

    Transform Cache Constraint 变换缓存约束 选项 Transform Cache Constraint 变换缓存约束 The Transform Cache Constraint is used to stream animations from Alembic or USD made at the transformat...
  • Bounds

    Matter.Bounds Methods Matter.Bounds.contains Parameters Returns Matter.Bounds.create Parameters Returns Matter.Bounds.overlaps Parameters Returns Matter.Bounds.shift Param...
  • 12.6. 解析

    12.6. 解析 12.6. 解析 #parse 脚本元素允许页面设计员导入包含VTL的本地文件。 Velocity将解析和渲染指定的模板。 #parse( "me.vm" ) 就象 #include 指令,#parse 可以使用变量而不是一个实在的模板文件。#parse 引用的模板文件必须包含的TEMPLATE_ROOT指定的目录之下。...
  • Drag

    48 2024-08-11 《Blender 4.2 Manual》
    Drag Options Drag Reference Panel: Physics ‣ Force Fields Type: Drag A Drag force field resists particle motion by slowing it down. Options Linear Drag component propor...
  • Emitter

    66 2024-08-11 《Blender 4.2 Manual》
    Emitter Emitter Emission Source Cache Hints Velocity Rotation Angular Velocity Physics Introduction Newtonian Keyed Boids Fluid Render Common Settings Re...
  • NavigationObstacle2D

    NavigationObstacle2D Description Tutorials Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still fi...
  • Creating your first script

    Creating your first script Project setup Creating a new script Hello, world! Turning around Moving forward Complete script Work in progress The content of this page was no...