书栈网 · BookStack 本次搜索耗时 0.015 秒,为您找到 20473 个相关结果.
  • 3D Viewport

    67 2024-08-11 《Blender 4.2 Manual》
    3D Viewport Rendering Depth Buffer Glitches Objects Invisible in Camera View Performance Slow Rendering Slow Selection Viewport Playback Frame Rate Limited Navigation Lost i...
  • Curvature 3D

    60 2024-08-11 《Blender 4.2 Manual》
    Curvature 3D Curvature 3D A modifier based on radial curvatures of the underlying 3D surface. The curvature of a 2D curve at a point is a measure of how quickly the curve turns...
  • 3D Cursor

    45 2024-08-11 《Blender 4.2 Manual》
    3D Cursor Placement Direct Placement with the Mouse Sidebar Snapping 3D Cursor The 3D Cursor is a point in space that has both a location and a rotation. It’s used for a num...
  • 3D Viewport

    55 2024-08-11 《Blender 4.2 Manual》
    3D Viewport 3D Viewport Introduction Header Region Toolbar Region Sidebar Region Startup Scene Elements Object Modes Object Mode List Switching Objects Multi-Objec...
  • 3D游标

    3D游标 例子 3D游标 参考 模式: 物体模式和编辑模式 标题栏: 轴心点(Pivot Point) ‣ 3D游标(3D Cursor) 快捷键: 句号. 将轴心点放在 3D游标 的位置。 例子 下图显示围绕3D游标旋转对象(左)与围绕 中位点 (右)旋转对象之间的差异。 围绕 3D游标与中点的比较旋转。
  • 曲率 3D

    曲率 3D 曲率 3D 基于下层 3D 曲面的径向曲率的修改器。2D 曲线在某个点上的 “曲率 <https://en.wikipedia.org/wiki/Curvature >`__ 是曲线在该点处旋转速度的度量。转弯越快,该点的曲率就越大。如果曲线是一条直线,则曲率为零。径向曲率是为 2D 曲线计算的曲率,该曲线出现在 3D 曲面与由视点(照相机...
  • 3D text

    3D text Introduction Label3D Advantages Limitations TextMesh Advantages Limitations Projected Label node (or any other Control) Advantages Limitations Should I use Label3...
  • Physics 3D

    3D Physics System Introduction Physics Worlds Physics Work Flow Add Physics Elements Raycast and Geometry cast 3D Physics System Introduction The physics system is a cru...
  • 3D 导航

    3D 导航 激活 界面 3D 导航 平移环绕轨道缩放滚动 3D 导航 此自定义菜单部分是虚拟数字键盘仿真器和用户透视导航工具。 激活 打开Blender并转到 “首选项” ,然后转到 “附加组件” 选项卡。 单击 3D 视图,然后单击 3D 导航以启用脚本。 界面 位于 3D视口 ‣ 侧边栏 ‣ 视图 。此附加组件分为两个面板...
  • 3D text

    3D text Introduction Label3D Text mesh 3D text Introduction In a project, there may be times when text needs to be created as part of a 3D scene and not just in the HUD. God...