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  • Boids

    56 2024-08-11 《Blender 4.2 Manual》
    Boids Movement Battle Misc Relations Deflection Force Fields Boid Brain Goal Rule Avoid Rule Avoid Collision Rule Separate Rule Flock Rule Follow Leader Rule Average Sp...
  • Boids

    72 2024-06-27 《Blender 4.1 Manual》
    Boids Movement Battle Misc Relations Deflection Force Fields Boid Brain Goal Rule Avoid Rule Avoid Collision Rule Separate Rule Flock Rule Follow Leader Rule Average Sp...
  • 设计小怪场景

    设计小怪场景 移除离屏的怪物 为小怪的移动编写代码 离开屏幕 设计小怪场景 在这一部分中,我们要为怪物编写代码,我们后续会称之为“mob”(小怪)。在下一节课中,我们会在游戏区域周围随机生成它们。 让我们在一个新场景中设计这些怪物。节点结构和 Player 场景类似。 还是用 KinematicBody 节点作为根节点来创建场景。命名为 Mo...
  • CPUParticles2D

    CPUParticles2D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions CPUParticles2D Inherits: Node2D < CanvasItem < Node <...
  • CPUParticles

    CPUParticles Description Properties Methods Enumerations Property Descriptions Method Descriptions CPUParticles Inherits: GeometryInstance < VisualInstance < Spatial...
  • CPUParticles

    CPUParticles Description Properties Methods Enumerations Property Descriptions Method Descriptions CPUParticles Inherits: GeometryInstance < VisualInstance < Spatial...
  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference <...
  • Room scale in XR

    Room scale in XR Origin centric solution Step 1 Step 2 Step 3 Character body centric solution Step 1 Step 2 Step 3 When the player walks to somewhere they shouldn’t Furthe...
  • Character animation

    Character animation Using the animation editor The float animation Controlling the animation in code Animating the mobs Work in progress The content of this page was not yet...
  • 视图显示

    视图显示 色彩映射 调试速率 视图显示 宽度 Factor that scales the thickness of the grid that is currently being displayed. 插值方式 Interpolation method to use for the visualization of the fluid ...