纹理 节点 UV Along Stroke Node 输入 属性 输出 线条样式输出节点 输入 属性 输出 例子 纹理 Assigns a texture to the Freestyle stroke. Line Style: Texture. 使用节点 In Cycles textures are defined b...
纹理 节点 UV Along Stroke Node 输入 属性 输出 线条样式输出节点 输入 属性 输出 例子 纹理 Assigns a texture to the Freestyle stroke. Line Style: Texture. 使用节点 In Cycles textures are defined ...
2D Sprite Effect:Gradient Project creation CCEffect Vertex shader Fragment shader Use preprocessing macros to define 2D Sprite Effect:Gradient By default, UI and 2D compone...
Shader Nodes Shader Nodes Introduction Shaders Textures More Open Shading Language Input Ambient Occlusion Attribute Node Bevel Node Camera Data Node Fresnel Node ...
Shader Nodes Shader Nodes Introduction Shaders Textures More Open Shading Language Input Ambient Occlusion Attribute Node Bevel Node Camera Data Node Fresnel Node ...
Alpha Modifiers Common Options Types Alpha In this tab you control the alpha (transparency) of your strokes. Line Style: Alpha. Base Transparency The base alpha for th...
Alpha Modifiers Common Options Types Alpha In this tab you control the alpha (transparency) of your strokes. Line Style: Alpha. Base Transparency The base alpha for this...