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  • 纹理

    纹理 节点 UV Along Stroke Node 输入 属性 输出 线条样式输出节点 输入 属性 输出 范例 纹理 Assigns a texture to the Freestyle stroke. Line Style: Texture. 使用节点 In Cycles textures are defined ...
  • 纹理

    纹理 节点 UV Along Stroke Node 输入 属性 输出 线条样式输出节点 输入 属性 输出 范例 纹理 Assigns a texture to the Freestyle stroke. Line Style: Texture. 使用节点 In Cycles textures are defined ...
  • Painting fur

    359 2021-08-23 《Krita 5.0 手册》
    Painting fur 问题 Painting fur 问题 对于毛皮纹理而言,哪种画刷是坠吼的? So typically, you see the same logic applied on fur as on regular 笔刷技巧:头发 . However, you can make a brush a little easie...
  • Shader Nodes

    98 2024-06-27 《Blender 4.1 Manual》
    Shader Nodes Shader Nodes Introduction Shaders Textures More Open Shading Language Input Ambient Occlusion Attribute Node Bevel Node Camera Data Node Fresnel Node ...
  • Installation

    Installation 1 Install Tailwind via npm 2 Add Tailwind to your CSS 3 Process your CSS with Tailwind Using Tailwind CLI Using Tailwind with PostCSS Webpack Gulp Laravel Mix W...
  • Using a Viewport as a texture

    Using a Viewport as a texture Introduction Setting up the Viewport Applying the texture Making the planet texture Coloring the planet Making an ocean Up to date This page ...
  • Using a Viewport as a texture

    Using a Viewport as a texture Introduction Setting up the Viewport Applying the texture Making the planet texture Coloring the planet Making an ocean Using a Viewport as a...
  • Using a Viewport as a texture

    Using a Viewport as a texture Introduction Setting up the Viewport Applying the texture Making the planet texture Coloring the planet Making an ocean Using a Viewport as ...
  • Transfer Mesh Data

    199 2024-06-26 《Blender 4.1 Manual》
    Transfer Mesh Data Vertex Mapping Topology One-To-One Mappings Interpolated Mappings Further Options Transfer Mesh Data Reference Mode: Object Mode Menu: Object ‣ Link/...
  • 纹理

    纹理 节点 UV Along Stroke Node 输入 属性 输出 线条样式输出节点 输入 属性 输出 例子 纹理 Assigns a texture to the Freestyle stroke. Line Style: Texture. 使用节点 In Cycles textures are defined b...