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  • Security Best Practices

    Security Best Practices Security Best Practices System User (gpadmin) Superusers Login Users Groups Object Privileges Operating System Users and File System Security Bes...
  • Memcached Mode

    Memcached Mode Keyspace Sharing Memcached Mode Use the memcached_port flag to select a port for exposing the Memcached-compatible interface. By default, it is disabled. For ex...
  • Brightness/Contrast Node

    76 2024-08-11 《Blender 4.2 Manual》
    Brightness/Contrast Node Inputs Properties Outputs Notes Example Brightness/Contrast Node Inputs Image Standard color input. Brightness An additive-type factor by whi...
  • Brightness/Contrast Node

    72 2024-06-27 《Blender 4.1 Manual》
    Brightness/Contrast Node Inputs Properties Outputs Notes Example Brightness/Contrast Node Inputs Image Standard color input. Brightness An additive-type factor by whi...
  • 绘制(Paint)

    绘制(Paint) 笔刷设置 绘制(Paint) 参考 模式 雕刻模式 工具 Toolbar ‣ Paint Paints on the active color attribute. 笔刷设置 颜色 Choose a primary and secondary color for painting. See 拾色器 . 在图像任何...
  • Sidebar

    21 2024-12-02 《Blender 4.3 Manual》
    Sidebar View Backdrop Options Performance Sidebar View Reference Panel: Sidebar region ‣ View Backdrop Backdrop panel. The backdrop is the output of a Viewer node in...
  • GPU合成器

    GPU合成器 数据 维度 类型 隐式转换 合成空间 图像区域 操作区域 插值 确定操作区域 输入节点 输出节点 其他节点 注意事项 范围限制 输出 GPU合成器 The new GPU accelerated compositor introduced in Blender 3.5 and is currently use...
  • 用 MultiMeshInstance3D 动画化数以千计条鱼

    用 MultiMeshInstance3D 动画化数以千计条鱼 动画化一条鱼 制作一群鱼 动画鱼群 用 MultiMeshInstance3D 动画化数以千计条鱼 本教程探索了游戏 ABZU 中使用的一种技术, 该技术使用顶点动画和静态网格实例, 来渲染和制作成千上万的鱼动画. In Godot, this can be accomplish...
  • Tables

    Tables Overview Variants Conveying meaning to assistive technologies Accented tables Striped rows Striped columns Hoverable rows Active tables How do the variants and acce...
  • 亮度/对比度节点

    亮度/对比度节点 输入 属性 输出 注意 例子 亮度/对比度节点 亮度/对比度节点。 输入 图像 Standard color input. 亮度 可以使图像整体变亮的乘数类型系数。使用负值可使图像变成暗色调。 对比 A scaling type factor by which to make brighter pixels...