ToneMap See also ToneMap Tone-mapping takes an HDR buffer as input, and remaps its color to a [0, 255] range so we can display it on a screen. There are many ways to remap c...
ToneMap See also ToneMap Tone-mapping takes an HDR buffer as input, and remaps its color to a [0, 255] range so we can display it on a screen. There are many ways to remap c...
Use a script Add a script in Game Studio Drag to the entity tree Drag to the property grid Add the script in the property grid Add a script from code See also Use a scrip...
Texture compression Texture compression BeginnerArtistProgrammer Compressed textures use up to 50% less space and are faster to load. Compression produces results similar to ...
Lights and shadows In this section Lights and shadows BeginnerDesignerArtist Lights in Xenko are provided by light components . There are several kinds of light. In this s...
Ribbons and trails Ribbons vs trails Sort particles Note Texture coordinates Smooth ribbons and trails Sample project See also Ribbons and trails IntermediateArtistProgr...
Shading language In this section Shading language Xenko provides a superset of the HLSL Shading language , bringing advanced and higher level language constructions, with: e...
Video properties Note See also Video properties BeginnerDesigner To view the properties of a video asset, select it in the Asset View and use the Property Grid . Propert...
Navigation Set up navigation Sample project See also Navigation BeginnerLevel designerProgrammer You can use the navigation system to control how characters and other obje...
Draw vertices Primitives Custom drawing Draw vertices AdvancedProgrammer When loading a scene, Xenko automatically handles the draw calls to display the scene throughout the...