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  • Animation

    Animation Quick reference Basic usage Spin Ping Pulse Bounce Prefers-reduced-motion Applying conditionally Hover, focus, and other states Breakpoints and media queries Us...
  • PhysicsTestMotionResult2D

    PhysicsTestMotionResult2D Description Methods Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an i...
  • Physics2DShapeQueryParameters

    Physics2DShapeQueryParameters Brief Description Properties Methods Description Property Descriptions Method Descriptions Physics2DShapeQueryParameters Inherits: Referenc...
  • Mesh

    117 2024-06-27 《Blender 4.1 Manual》
    Mesh Mesh The liquid mesh is, besides the liquid particles, another way to visualize the liquid simulation. It is generated directly from the liquid particles and often uses a h...
  • 渲染质量

    渲染质量 Color Management and Exposure Anti-Aliasing Exposure (Lighting) Motion Blur 渲染质量 Many factors go into the quality of the rendered image. Rendering a scene without chan...
  • Sidebar

    73 2024-08-11 《Blender 4.2 Manual》
    Sidebar Mask Settings Mask Layers Example Active Spline Active Point Parent Sidebar Mask Settings Start Frame, End Frame Set the frame range of the mask for Sequencer. ...
  • Interpolation

    Interpolation Vector interpolation Transform interpolation Smoothing motion Interpolation Interpolation is a very basic operation in graphics programming. It’s good to become...
  • Mesh

    98 2024-08-11 《Blender 4.2 Manual》
    Mesh Mesh The liquid mesh is, besides the liquid particles, another way to visualize the liquid simulation. It is generated directly from the liquid particles and often uses a h...
  • KinematicBody2D

    KinematicBody2D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions KinematicBody2D Inherits: PhysicsBody2D < CollisionObje...
  • Interpolation

    Interpolation Vector interpolation Transform interpolation Smoothing motion Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please...