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  • PhysicsTestMotionResult2D

    PhysicsTestMotionResult2D Description Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an i...
  • Animation

    Animation Default class reference Spin Ping Pulse Bounce Prefers-reduced-motion Responsive Customizing Variants Disabling Animation Utilities for animating elements wi...
  • Animation

    Animation Default class reference Spin Ping Pulse Bounce Prefers-reduced-motion Responsive Customizing Variants Disabling Animation Utilities for animating elements w...
  • 运动模糊

    运动模糊 快门曲线 运动模糊 参考 面板: 渲染 ‣ 运动模糊 Blender动画默认渲染为 完全静止 的图像序列。尽管这对定格和延时动画很棒,但这不够真实,因为高速移动的物体在运动方向看起来是模糊的,不管实在电影单帧或现实世界的摄影中。 Motion blur example.(blend-file ) 位置 Controls a...
  • PhysicsBody3D

    PhysicsBody3D 描述 教程 属性 方法 属性说明 方法说明 PhysicsBody3D 继承: CollisionObject3D < Node3D < Node < Object 派生: CharacterBody3D , PhysicalBone3D , RigidBody3D , StaticBody3...
  • Interpolation

    Interpolation Vector interpolation Transform interpolation Smoothing motion Interpolation Interpolation is a very basic operation in graphics programming. It’s good to become...
  • Vector Blur Node

    58 2024-08-11 《Blender 4.2 Manual》
    Vector Blur Node Inputs Properties Outputs Usage Example Vector Blur Node The Vector Blur node is a fast method for simulating Motion Blur in compositing. It uses the ve...
  • Animation

    Animation Quick reference Basic usage Spin Ping Pulse Bounce Prefers-reduced-motion Applying conditionally Hover, focus, and other states Breakpoints and media queries Us...
  • 外部时钟

    外部时钟 外部时钟 SpriteJS有自己的canvas内容更新机制,只要layer中的元素的属性有变化,layer就会将该元素放到等待刷新的列表中,在下一个渲染周期内刷新。这是SpriteJS内置的更新机制。 不过,SpriteJS可以使用外部时钟进行canvas更新。这使得它对很多第三方库非常友好。 SpriteJS要指定layer使用外部时...
  • Interpolation

    Interpolation Vector interpolation Transform interpolation Smoothing motion Interpolation Interpolation is a very basic operation in graphics programming. It’s good to become...