Render stages Note Effect slots Sort objects in a render stage Filter objects in a render stage Render stage selectors See also Render stages Render stages define how gi...
Game settings Edit game settings Default scene Graphics compositor Audio Editor Note Navigation Dynamic navigation mesh properties Navigation group properties Physics Re...
World units See also World units In Xenko, one unit is one meter. This is used by the physics and rendering engines. Game Studio displays units as a grid. See also Phys...
Preview a scene in VR Create a separate renderer to preview scenes in VR Note Tip Note See also Preview a scene in VR To preview your scene in your VR device, connect the ...
Full call stack not available Tip Full call stack not available Depending on your Visual Studio settings, when an exception is thrown in Xenko, Visual Studio might only show t...
Video Note In this section Video BeginnerDesigner You can import video files and use them in your scenes. Note Currently, Xenko doesn't support video on iOS platform...
Animation scripts Note Use the pre-built AnimationStart script Example animation script Override the animation blend tree See also Animation scripts IntermediateProgrammer...
Profiling Profile with the Xenko Game Profiler script Tip Note Game Profiler properties Understanding the Game Profiler results Note Game Profiler runtime controls Use the ...
Navigation Set up navigation Sample project See also Navigation BeginnerLevel designerProgrammer You can use the navigation system to control how characters and other obje...