Gamepads Note Digital and analog buttons Handle gamepad input Check that gamepads are connected Digital buttons Note Analog buttons Warning Vibration Note Example code ...
Set an audio device Example code See also Set an audio device AdvancedProgrammer You can set which audio device Xenko uses. For example, you can access the Oculus Rift audio...
Model node links Note Set up a model node link component Note Tip Offset Note See also Model node links BeginnerArtist Note In some versions of Xenko, Model node link...
World units See also World units In Xenko, one unit is one meter. This is used by the physics and rendering engines. Game Studio displays units as a grid. See also Phys...
Preview a scene in VR Create a separate renderer to preview scenes in VR Note Tip Note See also Preview a scene in VR To preview your scene in your VR device, connect the ...
Anti-aliasing Note Properties See also Anti-aliasing Anti-aliasing smooths jagged edges. For post-processing, Xenko uses fast-approximate anti-aliasing (FXAA), a single-pas...
Set the graphics platform Warning Note Override the graphics platform Check which graphics platform your project uses See also Set the graphics platform Beginner The grap...
Video Note In this section Video BeginnerDesigner You can import video files and use them in your scenes. Note Currently, Xenko doesn't support video on iOS platform...
Normal maps Use a normal map Normal map properties See also Normal maps IntermediateArtistProgrammer Normal maps are textures that add the appearance of surface detail, su...
Skyboxes and backgrounds Note Cubemaps Create a cubemap in Game Studio Tip 360° panoramic textures Note Add a cubemap or 360° panoramic texture to the project Create a skybo...