GLTFTextureSampler

Inherits: Resource < RefCounted < Object

Represents a GLTF texture sampler

Description

Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture’s base image, when rendering the texture on an object.

Tutorials

Properties

int

mag_filter

9729

int

min_filter

9987

int

wrap_s

10497

int

wrap_t

10497


Property Descriptions

int mag_filter = 9729

  • void set_mag_filter ( int value )

  • int get_mag_filter ( )

Texture’s magnification filter, used when texture appears larger on screen than the source image.


int min_filter = 9987

  • void set_min_filter ( int value )

  • int get_min_filter ( )

Texture’s minification filter, used when the texture appears smaller on screen than the source image.


int wrap_s = 10497

  • void set_wrap_s ( int value )

  • int get_wrap_s ( )

Wrapping mode to use for S-axis (horizontal) texture coordinates.


int wrap_t = 10497

  • void set_wrap_t ( int value )

  • int get_wrap_t ( )

Wrapping mode to use for T-axis (vertical) texture coordinates.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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