GLTFTextureSampler
Inherits: Resource < RefCounted < Object
Represents a GLTF texture sampler
Description
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture’s base image, when rendering the texture on an object.
Tutorials
Properties
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Property Descriptions
int mag_filter = 9729
Texture’s magnification filter, used when texture appears larger on screen than the source image.
int min_filter = 9987
Texture’s minification filter, used when the texture appears smaller on screen than the source image.
int wrap_s = 10497
Wrapping mode to use for S-axis (horizontal) texture coordinates.
int wrap_t = 10497
Wrapping mode to use for T-axis (vertical) texture coordinates.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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