VisualShaderNodeVectorDecompose
Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object
Decomposes a Vector2, Vector3 or 4D vector (represented as a Quaternion) into scalars within the visual shader graph.
Description
Takes a vec2
, vec3
or vec4
and decomposes it into scalar values that can be used as separate outputs.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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