PlaceholderMesh
Inherits: Mesh < Resource < RefCounted < Object
Placeholder class for a mesh.
Description
This class is used when loading a project that uses a Mesh subclass in 2 conditions:
When running the project exported in dedicated server mode, only the texture’s dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK’s size significantly.
When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
Properties
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Property Descriptions
AABB aabb = AABB(0, 0, 0, 0, 0, 0)
The smallest AABB enclosing this mesh in local space.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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