bool
A built-in boolean type.
Description
The bool is a built-in Variant type that may only store one of two values: true
or false
. You can imagine it as a switch that can be either turned on or off, or as a binary digit that can either be 1 or 0.
Booleans can be directly used in if
, and other conditional statements:
GDScriptC#
var can_shoot = true
if can_shoot:
launch_bullet()
bool canShoot = true;
if (canShoot)
{
LaunchBullet();
}
All comparison operators return booleans (==
, >
, <=
, etc.). As such, it is not necessary to compare booleans themselves. You do not need to add == true
or == false
.
Booleans can be combined with the logical operators and
, or
, not
to create complex conditions:
GDScriptC#
if bullets > 0 and not is_reloading():
launch_bullet()
if bullets == 0 or is_reloading():
play_clack_sound()
if (bullets > 0 && !IsReloading())
{
LaunchBullet();
}
if (bullets == 0 || IsReloading())
{
PlayClackSound();
}
Note: In modern programming languages, logical operators are evaluated in order. All remaining conditions are skipped if their result would have no effect on the final value. This concept is known as short-circuit evaluation and can be useful to avoid evaluating expensive conditions in some performance-critical cases.
Note: By convention, built-in methods and properties that return booleans are usually defined as yes-no questions, single adjectives, or similar (String.is_empty, Node.can_process, Camera2D.enabled, etc.).
Constructors
bool ( ) | |
Operators
operator != ( bool right ) | |
operator < ( bool right ) | |
operator == ( bool right ) | |
operator > ( bool right ) |
Constructor Descriptions
bool bool ( )
Constructs a bool set to false
.
Constructs a bool as a copy of the given bool.
Cast a float value to a boolean value. Returns false
if from
is equal to 0.0
(including -0.0
), and true
for all other values (including @GDScript.INF and @GDScript.NAN).
Cast an int value to a boolean value. Returns false
if from
is equal to 0
, and true
for all other values.
Operator Descriptions
bool operator != ( bool right )
Returns true
if the two booleans are not equal. That is, one is true
and the other is false
. This operation can be seen as a logical XOR.
bool operator < ( bool right )
Returns true
if the left operand is false
and the right operand is true
.
bool operator == ( bool right )
Returns true
if the two booleans are equal. That is, both are true
or both are false
. This operation can be seen as a logical EQ or XNOR.
bool operator > ( bool right )
Returns true
if the left operand is true
and the right operand is false
.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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