AudioEffectChorus
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a chorus audio effect.
Description
Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.
Tutorials
Properties
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Methods
get_voice_cutoff_hz ( int voice_idx ) const | |
get_voice_delay_ms ( int voice_idx ) const | |
get_voice_depth_ms ( int voice_idx ) const | |
get_voice_level_db ( int voice_idx ) const | |
get_voice_pan ( int voice_idx ) const | |
get_voice_rate_hz ( int voice_idx ) const | |
void | set_voice_cutoff_hz ( int voice_idx, float cutoff_hz ) |
void | set_voice_delay_ms ( int voice_idx, float delay_ms ) |
void | set_voice_depth_ms ( int voice_idx, float depth_ms ) |
void | set_voice_level_db ( int voice_idx, float level_db ) |
void | set_voice_pan ( int voice_idx, float pan ) |
void | set_voice_rate_hz ( int voice_idx, float rate_hz ) |
Property Descriptions
float dry = 1.0
The effect’s raw signal.
float voice/1/cutoff_hz = 8000.0
The voice’s cutoff frequency.
float voice/1/delay_ms = 15.0
The voice’s signal delay.
float voice/1/depth_ms = 2.0
The voice filter’s depth.
float voice/1/level_db = 0.0
The voice’s volume.
float voice/1/pan = -0.5
The voice’s pan level.
float voice/1/rate_hz = 0.8
The voice’s filter rate.
float voice/2/cutoff_hz = 8000.0
The voice’s cutoff frequency.
float voice/2/delay_ms = 20.0
The voice’s signal delay.
float voice/2/depth_ms = 3.0
The voice filter’s depth.
float voice/2/level_db = 0.0
The voice’s volume.
float voice/2/pan = 0.5
The voice’s pan level.
float voice/2/rate_hz = 1.2
The voice’s filter rate.
float voice/3/cutoff_hz
The voice’s cutoff frequency.
float voice/3/delay_ms
The voice’s signal delay.
float voice/3/depth_ms
The voice filter’s depth.
float voice/3/level_db
The voice’s volume.
float voice/3/pan
The voice’s pan level.
float voice/3/rate_hz
The voice’s filter rate.
float voice/4/cutoff_hz
The voice’s cutoff frequency.
float voice/4/delay_ms
The voice’s signal delay.
float voice/4/depth_ms
The voice filter’s depth.
float voice/4/level_db
The voice’s volume.
float voice/4/pan
The voice’s pan level.
float voice/4/rate_hz
The voice’s filter rate.
int voice_count = 2
The number of voices in the effect.
float wet = 0.5
The effect’s processed signal.
Method Descriptions
float get_voice_cutoff_hz ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
float get_voice_delay_ms ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
float get_voice_depth_ms ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
float get_voice_level_db ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
float get_voice_pan ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
float get_voice_rate_hz ( int voice_idx ) const
There is currently no description for this method. Please help us by contributing one!
void set_voice_cutoff_hz ( int voice_idx, float cutoff_hz )
There is currently no description for this method. Please help us by contributing one!
void set_voice_delay_ms ( int voice_idx, float delay_ms )
There is currently no description for this method. Please help us by contributing one!
void set_voice_depth_ms ( int voice_idx, float depth_ms )
There is currently no description for this method. Please help us by contributing one!
void set_voice_level_db ( int voice_idx, float level_db )
There is currently no description for this method. Please help us by contributing one!
void set_voice_pan ( int voice_idx, float pan )
There is currently no description for this method. Please help us by contributing one!
void set_voice_rate_hz ( int voice_idx, float rate_hz )
There is currently no description for this method. Please help us by contributing one!
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.