GLTFCamera
Inherits: Resource < RefCounted < Object
Represents a GLTF camera.
Description
Represents a camera as defined by the base GLTF spec.
Tutorials
Properties
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Methods
from_dictionary ( Dictionary dictionary ) static | |
to_dictionary ( ) const | |
to_node ( ) const |
Property Descriptions
float depth_far = 4000.0
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF’s zfar
property.
float depth_near = 0.05
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF’s znear
property.
float fov = 1.309
The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF’s yfov
property. This value is only used for perspective cameras, when perspective is true.
bool perspective = true
Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF’s camera type
property. See Camera3D.projection and the GLTF spec for more information.
float size_mag = 0.5
The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF’s ymag
property. This value is only used for orthographic/orthogonal cameras, when perspective is false.
Method Descriptions
GLTFCamera from_dictionary ( Dictionary dictionary ) static
Creates a new GLTFCamera instance by parsing the given Dictionary.
GLTFCamera from_node ( Camera3D camera_node ) static
Create a new GLTFCamera instance from the given Godot Camera3D node.
Dictionary to_dictionary ( ) const
Serializes this GLTFCamera instance into a Dictionary.
Camera3D to_node ( ) const
Converts this GLTFCamera instance into a Godot Camera3D node.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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