VideoStreamPlayer
Inherits: Control < CanvasItem < Node < Object
A control used for video playback.
Description
A control used for playback of VideoStream resources.
Supported video formats are Ogg Theora (.ogv
, VideoStreamTheora) and any format exposed via a GDExtension plugin.
Note: Due to a bug, VideoStreamPlayer does not support localization remapping yet.
Warning: On Web, video playback will perform poorly due to missing architecture-specific assembly optimizations.
Tutorials
Properties
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Methods
get_stream_length ( ) const | |
get_stream_name ( ) const | |
get_video_texture ( ) const | |
is_playing ( ) const | |
void | play ( ) |
void | stop ( ) |
Signals
finished ( )
Emitted when playback is finished.
Property Descriptions
int audio_track = 0
The embedded audio track to play.
bool autoplay = false
If true
, playback starts when the scene loads.
int buffering_msec = 500
Amount of time in milliseconds to store in buffer while playing.
StringName bus = &"Master"
void set_bus ( StringName value )
StringName get_bus ( )
Audio bus to use for sound playback.
bool expand = false
If true
, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream’s dimensions.
bool loop = false
If true
, the video restarts when it reaches its end.
bool paused = false
If true
, the video is paused.
VideoStream stream
void set_stream ( VideoStream value )
VideoStream get_stream ( )
The assigned video stream. See description for supported formats.
float stream_position
The current position of the stream, in seconds.
Note: Changing this value won’t have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on.
float volume
Audio volume as a linear value.
float volume_db = 0.0
Audio volume in dB.
Method Descriptions
float get_stream_length ( ) const
The length of the current stream, in seconds.
Note: For VideoStreamTheora streams (the built-in format supported by Godot), this value will always be zero, as getting the stream length is not implemented yet. The feature may be supported by video formats implemented by a GDExtension add-on.
String get_stream_name ( ) const
Returns the video stream’s name, or "<No Stream>"
if no video stream is assigned.
Texture2D get_video_texture ( ) const
Returns the current frame as a Texture2D.
bool is_playing ( ) const
Returns true
if the video is playing.
Note: The video is still considered playing if paused during playback.
void play ( )
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
void stop ( )
Stops the video playback and sets the stream position to 0.
Note: Although the stream position will be set to 0, the first frame of the video stream won’t become the current frame.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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