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Step by step
This series builds upon the Introduction to Godot and will get you started with the editor and the engine. You will learn more about nodes and scenes, code your first classes with GDScript, use signals to make nodes communicate with one another, and more.
The following lessons are here to prepare you for Your first 2D game, a step-by-step tutorial where you will code a game from scratch. By the end of it, you will have the necessary foundations to explore more features in other sections. We also included links to pages that cover a given topic in-depth where appropriate.
- Nodes and Scenes
- Creating instances
- Scripting languages
- Creating your first script
- Listening to player input
- Using signals
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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