RenderSceneBuffersConfiguration
Inherits: RefCounted < Object
Configuration object used to setup a RenderSceneBuffers object.
Description
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a RenderSceneBuffers object.
Properties
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Property Descriptions
float fsr_sharpness = 0.0
FSR Sharpness applicable if FSR upscaling is used.
Vector2i internal_size = Vector2i(0, 0)
The size of the 3D render buffer used for rendering.
ViewportMSAA msaa_3d = 0
void set_msaa_3d ( ViewportMSAA value )
ViewportMSAA get_msaa_3d ( )
The MSAA mode we’re using for 3D rendering.
RID render_target = RID()
The render target associated with these buffer.
ViewportScaling3DMode scaling_3d_mode = 255
void set_scaling_3d_mode ( ViewportScaling3DMode value )
ViewportScaling3DMode get_scaling_3d_mode ( )
The requested scaling mode with which we upscale/downscale if internal_size and target_size are not equal.
ViewportScreenSpaceAA screen_space_aa = 0
void set_screen_space_aa ( ViewportScreenSpaceAA value )
ViewportScreenSpaceAA get_screen_space_aa ( )
The requested screen space AA applied in post processing.
Vector2i target_size = Vector2i(0, 0)
The target (upscale) size if scaling is used.
float texture_mipmap_bias = 0.0
Bias applied to mipmaps.
int view_count = 1
The number of views we’re rendering.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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