PhysicsDirectBodyState2DExtension
Inherits: PhysicsDirectBodyState2D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState2D implementations.
Description
This class extends PhysicsDirectBodyState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState2D.
Methods
Method Descriptions
void _add_constant_central_force ( Vector2 force ) virtual
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void _add_constant_force ( Vector2 force, Vector2 position ) virtual
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void _add_constant_torque ( float torque ) virtual
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void _apply_central_force ( Vector2 force ) virtual
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void _apply_central_impulse ( Vector2 impulse ) virtual
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void _apply_force ( Vector2 force, Vector2 position ) virtual
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void _apply_impulse ( Vector2 impulse, Vector2 position ) virtual
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void _apply_torque ( float torque ) virtual
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void _apply_torque_impulse ( float impulse ) virtual
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float _get_angular_velocity ( ) virtual const
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Vector2 _get_center_of_mass ( ) virtual const
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Vector2 _get_center_of_mass_local ( ) virtual const
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Vector2 _get_constant_force ( ) virtual const
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float _get_constant_torque ( ) virtual const
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RID _get_contact_collider ( int contact_idx ) virtual const
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int _get_contact_collider_id ( int contact_idx ) virtual const
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Object _get_contact_collider_object ( int contact_idx ) virtual const
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Vector2 _get_contact_collider_position ( int contact_idx ) virtual const
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int _get_contact_collider_shape ( int contact_idx ) virtual const
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Vector2 _get_contact_collider_velocity_at_position ( int contact_idx ) virtual const
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int _get_contact_count ( ) virtual const
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Vector2 _get_contact_impulse ( int contact_idx ) virtual const
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Vector2 _get_contact_local_normal ( int contact_idx ) virtual const
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Vector2 _get_contact_local_position ( int contact_idx ) virtual const
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int _get_contact_local_shape ( int contact_idx ) virtual const
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Vector2 _get_contact_local_velocity_at_position ( int contact_idx ) virtual const
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float _get_inverse_inertia ( ) virtual const
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float _get_inverse_mass ( ) virtual const
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Vector2 _get_linear_velocity ( ) virtual const
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PhysicsDirectSpaceState2D _get_space_state ( ) virtual
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float _get_step ( ) virtual const
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float _get_total_angular_damp ( ) virtual const
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Vector2 _get_total_gravity ( ) virtual const
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float _get_total_linear_damp ( ) virtual const
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Transform2D _get_transform ( ) virtual const
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Vector2 _get_velocity_at_local_position ( Vector2 local_position ) virtual const
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void _integrate_forces ( ) virtual
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bool _is_sleeping ( ) virtual const
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void _set_angular_velocity ( float velocity ) virtual
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void _set_constant_force ( Vector2 force ) virtual
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void _set_constant_torque ( float torque ) virtual
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void _set_linear_velocity ( Vector2 velocity ) virtual
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void _set_sleep_state ( bool enabled ) virtual
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void _set_transform ( Transform2D transform ) virtual
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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