EditorInspectorPlugin

Inherits: RefCounted < Object

Plugin for adding custom property editors on the inspector.

Description

EditorInspectorPlugin allows adding custom property editors to EditorInspector.

When an object is edited, the _can_handle function is called and must return true if the object type is supported.

If supported, the function _parse_begin will be called, allowing to place custom controls at the beginning of the class.

Subsequently, the _parse_category and _parse_property are called for every category and property. They offer the ability to add custom controls to the inspector too.

Finally, _parse_end will be called.

On each of these calls, the “add” functions can be called.

To use EditorInspectorPlugin, register it using the EditorPlugin.add_inspector_plugin method first.

Tutorials

Methods

bool

_can_handle ( Object object ) virtual const

void

_parse_begin ( Object object ) virtual

void

_parse_category ( Object object, String category ) virtual

void

_parse_end ( Object object ) virtual

void

_parse_group ( Object object, String group ) virtual

bool

_parse_property ( Object object, Variant.Type type, String name, PropertyHint hint_type, String hint_string, BitField<PropertyUsageFlags> usage_flags, bool wide ) virtual

void

add_custom_control ( Control control )

void

add_property_editor ( String property, Control editor, bool add_to_end=false )

void

add_property_editor_for_multiple_properties ( String label, PackedStringArray properties, Control editor )


Method Descriptions

bool _can_handle ( Object object ) virtual const

Returns true if this object can be handled by this plugin.


void _parse_begin ( Object object ) virtual

Called to allow adding controls at the beginning of the property list for object.


void _parse_category ( Object object, String category ) virtual

Called to allow adding controls at the beginning of a category in the property list for object.


void _parse_end ( Object object ) virtual

Called to allow adding controls at the end of the property list for object.


void _parse_group ( Object object, String group ) virtual

Called to allow adding controls at the beginning of a group or a sub-group in the property list for object.


bool _parse_property ( Object object, Variant.Type type, String name, PropertyHint hint_type, String hint_string, BitField<PropertyUsageFlags> usage_flags, bool wide ) virtual

Called to allow adding property-specific editors to the property list for object. The added editor control must extend EditorProperty. Returning true removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.


void add_custom_control ( Control control )

Adds a custom control, which is not necessarily a property editor.


void add_property_editor ( String property, Control editor, bool add_to_end=false )

Adds a property editor for an individual property. The editor control must extend EditorProperty.


void add_property_editor_for_multiple_properties ( String label, PackedStringArray properties, Control editor )

Adds an editor that allows modifying multiple properties. The editor control must extend EditorProperty.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.