EditorInspectorPlugin
Inherits: RefCounted < Object
Plugin for adding custom property editors on the inspector.
Description
EditorInspectorPlugin allows adding custom property editors to EditorInspector.
When an object is edited, the _can_handle function is called and must return true
if the object type is supported.
If supported, the function _parse_begin will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the _parse_category and _parse_property are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally, _parse_end will be called.
On each of these calls, the “add” functions can be called.
To use EditorInspectorPlugin, register it using the EditorPlugin.add_inspector_plugin method first.
Tutorials
Methods
_can_handle ( Object object ) virtual const | |
void | _parse_begin ( Object object ) virtual |
void | _parse_category ( Object object, String category ) virtual |
void | _parse_end ( Object object ) virtual |
void | _parse_group ( Object object, String group ) virtual |
_parse_property ( Object object, Variant.Type type, String name, PropertyHint hint_type, String hint_string, BitField<PropertyUsageFlags> usage_flags, bool wide ) virtual | |
void | add_custom_control ( Control control ) |
void | add_property_editor ( String property, Control editor, bool add_to_end=false ) |
void | add_property_editor_for_multiple_properties ( String label, PackedStringArray properties, Control editor ) |
Method Descriptions
bool _can_handle ( Object object ) virtual const
Returns true
if this object can be handled by this plugin.
void _parse_begin ( Object object ) virtual
Called to allow adding controls at the beginning of the property list for object
.
void _parse_category ( Object object, String category ) virtual
Called to allow adding controls at the beginning of a category in the property list for object
.
void _parse_end ( Object object ) virtual
Called to allow adding controls at the end of the property list for object
.
void _parse_group ( Object object, String group ) virtual
Called to allow adding controls at the beginning of a group or a sub-group in the property list for object
.
bool _parse_property ( Object object, Variant.Type type, String name, PropertyHint hint_type, String hint_string, BitField<PropertyUsageFlags> usage_flags, bool wide ) virtual
Called to allow adding property-specific editors to the property list for object
. The added editor control must extend EditorProperty. Returning true
removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
void add_custom_control ( Control control )
Adds a custom control, which is not necessarily a property editor.
void add_property_editor ( String property, Control editor, bool add_to_end=false )
Adds a property editor for an individual property. The editor
control must extend EditorProperty.
void add_property_editor_for_multiple_properties ( String label, PackedStringArray properties, Control editor )
Adds an editor that allows modifying multiple properties. The editor
control must extend EditorProperty.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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