VisualShaderNodeTexture
Inherits: VisualShaderNode < Resource < RefCounted < Object
Performs a 2D texture lookup within the visual shader graph.
Description
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
Properties
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Enumerations
enum Source:
Source SOURCE_TEXTURE = 0
Use the texture given as an argument for this function.
Source SOURCE_SCREEN = 1
Use the current viewport’s texture as the source.
Source SOURCE_2D_TEXTURE = 2
Use the texture from this shader’s texture built-in (e.g. a texture of a Sprite2D).
Source SOURCE_2D_NORMAL = 3
Use the texture from this shader’s normal map built-in.
Source SOURCE_DEPTH = 4
Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).
Source SOURCE_PORT = 5
Use the texture provided in the input port for this function.
Source SOURCE_3D_NORMAL = 6
Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
Source SOURCE_ROUGHNESS = 7
Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
Source SOURCE_MAX = 8
Represents the size of the Source enum.
enum TextureType:
TextureType TYPE_DATA = 0
No hints are added to the uniform declaration.
TextureType TYPE_COLOR = 1
Adds hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion.
TextureType TYPE_NORMAL_MAP = 2
Adds hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
TextureType TYPE_MAX = 3
Represents the size of the TextureType enum.
Property Descriptions
Source source = 0
Determines the source for the lookup. See Source for options.
Texture2D texture
The source texture, if needed for the selected source.
TextureType texture_type = 0
void set_texture_type ( TextureType value )
TextureType get_texture_type ( )
Specifies the type of the texture if source is set to SOURCE_TEXTURE. See TextureType for options.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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