PhysicsDirectSpaceState3DExtension
Inherits: PhysicsDirectSpaceState3D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.
Description
This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.
Methods
_cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float closest_safe, float closest_unsafe, PhysicsServer3DExtensionShapeRestInfo info ) virtual | |
_collide_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void results, int max_results, int32_t result_count ) virtual | |
_get_closest_point_to_object_volume ( RID object, Vector3 point ) virtual const | |
_intersect_point ( Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult results, int max_results ) virtual | |
_intersect_ray ( Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, bool pick_ray, PhysicsServer3DExtensionRayResult result ) virtual | |
_intersect_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult result_count, int max_results ) virtual | |
_rest_info ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info ) virtual | |
is_body_excluded_from_query ( RID body ) const |
Method Descriptions
bool _cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info ) virtual
There is currently no description for this method. Please help us by contributing one!
bool _collide_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count ) virtual
There is currently no description for this method. Please help us by contributing one!
Vector3 _get_closest_point_to_object_volume ( RID object, Vector3 point ) virtual const
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int _intersect_point ( Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* results, int max_results ) virtual
There is currently no description for this method. Please help us by contributing one!
bool _intersect_ray ( Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, bool pick_ray, PhysicsServer3DExtensionRayResult* result ) virtual
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int _intersect_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, int max_results ) virtual
There is currently no description for this method. Please help us by contributing one!
bool _rest_info ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info ) virtual
There is currently no description for this method. Please help us by contributing one!
bool is_body_excluded_from_query ( RID body ) const
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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