SkeletonModification2DStackHolder
Inherits: SkeletonModification2D < Resource < RefCounted < Object
A modification that holds and executes a SkeletonModificationStack2D.
Description
This SkeletonModification2D holds a reference to a SkeletonModificationStack2D, allowing you to use multiple modification stacks on a single Skeleton2D.
Note: The modifications in the held SkeletonModificationStack2D will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
Methods
get_held_modification_stack ( ) const | |
void | set_held_modification_stack ( SkeletonModificationStack2D held_modification_stack ) |
Method Descriptions
SkeletonModificationStack2D get_held_modification_stack ( ) const
Returns the SkeletonModificationStack2D that this modification is holding.
void set_held_modification_stack ( SkeletonModificationStack2D held_modification_stack )
Sets the SkeletonModificationStack2D that this modification is holding. This modification stack will then be executed when this modification is executed.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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