QuadOccluder3D
Inherits: Occluder3D < Resource < RefCounted < Object
Flat plane shape for use with occlusion culling in OccluderInstance3D.
Description
QuadOccluder3D stores a flat plane shape that can be used by the engine’s occlusion culling system. See also PolygonOccluder3D if you need to customize the quad’s shape.
See OccluderInstance3D‘s documentation for instructions on setting up occlusion culling.
Tutorials
Properties
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Property Descriptions
Vector2 size = Vector2(1, 1)
The quad’s size in 3D units.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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