VisualShaderNodeRemap
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node for remap function.
Description
Remap will transform the input range into output range, e.g. you can change a 0..1
value to -2..2
etc. See @GlobalScope.remap for more details.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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