Building the manual with Sphinx

This page explains how to build a local copy of the Godot manual using the Sphinx docs engine. This allows you to have local HTML files and build the documentation as a PDF, EPUB, or LaTeX file, for example.

Before you get started, make sure that you have:

Note

Python 3 should come with the pip3 command. You may need to write python3 -m pip (Unix) or py -m pip (Windows) instead of pip3. If both approaches fail, make sure that you have pip3 installed.

  1. (Optional) Set up a virtual environment. Virtual environments prevent potential conflicts between the Python packages in requirements.txt and other Python packages that are installed on your system.

    1. Create the virtual environment:

      WindowsOther platforms

      1. py -m venv godot-docs-venv
      1. python3 -m venv godot-docs-venv
    2. Activate the virtual environment:

      WindowsOther platforms

      1. godot-docs-venv\Scripts\activate.bat
      1. source godot-docs-venv/bin/activate
    3. (Optional) Update pre-installed packages:

      WindowsOther platforms

      1. py -m pip install --upgrade pip setuptools
      1. pip3 install --upgrade pip setuptools
  2. Clone the docs repo:

    1. git clone https://github.com/godotengine/godot-docs.git
  3. Change directory into the docs repo:

    1. cd godot-docs
  4. Install the required packages:

    1. pip3 install -r requirements.txt
  5. Build the docs:

    1. make html

    Note

    On Windows, that command will run make.bat instead of GNU Make (or an alternative).

    Alternatively, you can build the documentation by running the sphinx-build program manually:

    1. sphinx-build -b html ./ _build/html

The compilation will take some time as the classes/ folder contains hundreds of files. See Hints for performance.

You can then browse the documentation by opening _build/html/index.html in your web browser.

Dealing with errors

If you run into errors, you may try the following command:

  1. make SPHINXBUILD=~/.local/bin/sphinx-build html

If you get a MemoryError or EOFError, you can remove the classes/ folder and run make again. This will drop the class references from the final HTML documentation but will keep the rest intact.

Important

If you delete the classes/ folder, do not use git add . when working on a pull request or the whole classes/ folder will be removed when you commit. See #3157 for more detail.

Hints for performance

RAM usage

Building the documentation requires at least 8 GB of RAM to run without disk swapping, which slows it down. If you have at least 16 GB of RAM, you can speed up compilation by running:

WindowsOther platforms

  1. set SPHINXOPTS=-j2 && make html
  1. make html SPHINXOPTS=-j2

You can use -j auto to use all available CPU threads, but this can use a lot of RAM if you have a lot of CPU threads. For instance, on a system with 32 CPU threads, -j auto (which corresponds to -j 32 here) can require 20+ GB of RAM for Sphinx alone.

Specifying a list of files

You can specify a list of files to build, which can greatly speed up compilation:

  1. make FILELIST='classes/class_node.rst classes/class_resource.rst' html

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.