AnimationNodeAnimation
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
An input animation for an AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. Only has one output port using the animation property. Used as an input for AnimationNodes that blend animations together.
Tutorials
Properties
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Enumerations
enum PlayMode:
PlayMode PLAY_MODE_FORWARD = 0
Plays animation in forward direction.
PlayMode PLAY_MODE_BACKWARD = 1
Plays animation in backward direction.
Property Descriptions
StringName animation = &""
void set_animation ( StringName value )
StringName get_animation ( )
Animation to use as an output. It is one of the animations provided by AnimationTree.anim_player.
PlayMode play_mode = 0
Determines the playback direction of the animation.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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