PlaceholderCubemapArray
Inherits: PlaceholderTextureLayered < TextureLayered < Texture < Resource < RefCounted < Object
A CubemapArray without image data.
Description
This class replaces a CubemapArray or a CubemapArray-derived class in 2 conditions:
In dedicated server mode, where the image data shouldn’t affect game logic. This allows reducing the exported PCK’s size significantly.
When the CubemapArray-derived class is missing, for example when using a different engine version.
Note: This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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