GPUParticlesAttractorSphere3D

Inherits: GPUParticlesAttractor3D < VisualInstance3D < Node3D < Node < Object

A spheroid-shaped attractor that influences particles from GPUParticles3D nodes.

Description

A spheroid-shaped attractor that influences particles from GPUParticles3D nodes. Can be used to attract particles towards its origin, or to push them away from its origin.

Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.

Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.

Properties

float

radius

1.0


Property Descriptions

float radius = 1.0

  • void set_radius ( float value )

  • float get_radius ( )

The attractor sphere’s radius in 3D units.

Note: Stretched ellipses can be obtained by using non-uniform scaling on the GPUParticlesAttractorSphere3D node.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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