SubViewport
Inherits: Viewport < Node < Object
An interface to a game world that doesn’t create a window or draw to the screen directly.
Description
SubViewport Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
Note: SubViewport is a Viewport that isn’t a Window, i.e. it doesn’t draw anything by itself. To display anything, SubViewport must have a non-zero size and be either put inside a SubViewportContainer or assigned to a ViewportTexture.
Tutorials
Properties
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Enumerations
enum ClearMode:
ClearMode CLEAR_MODE_ALWAYS = 0
Always clear the render target before drawing.
ClearMode CLEAR_MODE_NEVER = 1
Never clear the render target.
ClearMode CLEAR_MODE_ONCE = 2
Clear the render target on the next frame, then switch to CLEAR_MODE_NEVER.
enum UpdateMode:
UpdateMode UPDATE_DISABLED = 0
Do not update the render target.
UpdateMode UPDATE_ONCE = 1
Update the render target once, then switch to UPDATE_DISABLED.
UpdateMode UPDATE_WHEN_VISIBLE = 2
Update the render target only when it is visible. This is the default value.
UpdateMode UPDATE_WHEN_PARENT_VISIBLE = 3
Update the render target only when its parent is visible.
UpdateMode UPDATE_ALWAYS = 4
Always update the render target.
Property Descriptions
ClearMode render_target_clear_mode = 0
The clear mode when the sub-viewport is used as a render target.
Note: This property is intended for 2D usage.
UpdateMode render_target_update_mode = 2
void set_update_mode ( UpdateMode value )
UpdateMode get_update_mode ( )
The update mode when the sub-viewport is used as a render target.
Vector2i size = Vector2i(512, 512)
The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
Note: If the parent node is a SubViewportContainer and its SubViewportContainer.stretch is true
, the viewport size cannot be changed manually.
Vector2i size_2d_override = Vector2i(0, 0)
The 2D size override of the sub-viewport. If either the width or height is 0
, the override is disabled.
bool size_2d_override_stretch = false
If true
, the 2D size override affects stretch as well.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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