VisualShaderNodeUVFunc
Inherits: VisualShaderNode < Resource < RefCounted < Object
Contains functions to modify texture coordinates (uv
) to be used within the visual shader graph.
Description
UV functions are similar to Vector2 functions, but the input port of this node uses the shader’s UV value by default.
Properties
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Enumerations
enum Function:
Function FUNC_PANNING = 0
Translates uv
by using scale
and offset
values using the following formula: uv = uv + offset * scale
. uv
port is connected to UV
built-in by default.
Function FUNC_SCALING = 1
Scales uv
by using scale
and pivot
values using the following formula: uv = (uv - pivot) * scale + pivot
. uv
port is connected to UV
built-in by default.
Function FUNC_MAX = 2
Represents the size of the Function enum.
Property Descriptions
Function function = 0
A function to be applied to the texture coordinates. See Function for options.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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