ORMMaterial3D
Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object
A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture.
Description
ORMMaterial3D’s properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
Tutorials
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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