MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node used for displaying a Mesh in 2D.

Description

Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.

Tutorials

Properties

Mesh

mesh

Texture2D

texture


Signals

texture_changed ( )

Emitted when the texture is changed.


Property Descriptions

Mesh mesh

  • void set_mesh ( Mesh value )

  • Mesh get_mesh ( )

The Mesh that will be drawn by the MeshInstance2D.


Texture2D texture

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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