CylinderShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D cylinder shape used for physics collision.

Description

A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.

Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.

Tutorials

Properties

float

height

2.0

float

radius

0.5


Property Descriptions

float height = 2.0

  • void set_height ( float value )

  • float get_height ( )

The cylinder’s height.


float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

The cylinder’s radius.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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