CylinderShape3D
Inherits: Shape3D < Resource < RefCounted < Object
A 3D cylinder shape used for physics collision.
Description
A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.
Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.
Tutorials
Properties
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Property Descriptions
float height = 2.0
The cylinder’s height.
float radius = 0.5
The cylinder’s radius.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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