PhysicsServer2DManager
Inherits: Object
A singleton for managing PhysicsServer2D implementations.
Description
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods
void | register_server ( String name, Callable create_callback ) |
void | set_default_server ( String name, int priority ) |
Method Descriptions
void register_server ( String name, Callable create_callback )
Register a PhysicsServer2D implementation by passing a name
and a Callable that returns a PhysicsServer2D object.
void set_default_server ( String name, int priority )
Set the default PhysicsServer2D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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